Having two monkeys jumping around is about as chaotic as it sounds, but can certainly make boss fights and item collection easier. If you’d like a pal to join you in your banana-retrieval efforts, you can play through the game co-operatively, with Diddy dropping in or out as desired. Even the enemies are so adorable that it’s almost hard to get mad at them for killing you.ĭonkey Kong can get a bit of help from his pal Diddy, who rides on DK’s shoulders, carries a peanut popgun, and has a rocket barrel that can extends DK’s airtime. When it’s not being charming, it’s being unexpectedly lovely – one takes place at sunset, casting everything, including DK himself into silhouette. Yellow, green, purple, red, even more green, and of course, yellow – DKCR coats its challenging platforming in a thick coat of very cheerful paint. As much as we joke about every game being cast in various shades of brown, you forget how true that is until you see a game that uses the entire Crayola box of 64. The Wii isn’t known for being a graphical powerhouse, but that doesn’t stop Donkey Kong Country Returns from being a real beauty. You’ll appreciate the help – Donkey Kong Country Returns has many, many secrets and it keeps them very well hidden. You can also use the banana coins to buy yourself some power-ups at Cranky Kong’s shop, like extra lives, a key that will unlock a hidden path, or a parrot that will point out hidden puzzle pieces. In addition to his precious bananas, DK will also be trying to find the balloons, banana coins, puzzle pieces and K-O-N-G tiles stashed in every level. Making it to the end of a level is only part of the challenge, of course – the real trick is to snag all of the collectibles along the way. Shaking to pound the ground, break rocks, or go into a roll feels completely natural and fluid and doesn’t get in the way of the platforming. The controls shouldn’t be the problem the Wii Remote is well implemented, and even though you’ll be shaking the controller a lot, it never feels stupid or forced. You always know exactly what you have to do, if only you can make your fingers do it. It is difficult, and you will fail levels many, many times before you ultimately best them, but DKCR is never unfair. Donkey Kong Country Returns is unaware of the Wii’s reputation as being a console for casual gamers, if its apparent desire to make you cry like a little girl is any indication. Making your way through a 2d space is far more exciting when you need to be aware of what’s happening in the background because you never know when it’s going to try and kill you.Īnd kill you it will, with satisfying frequency. A giant octopus pulling down a ship on the horizon might suddenly surface to bar DK’s way with tentacles, or a conveniently-placed barrel might shoot Donkey Kong to a Bonus Level hidden in the jungle canopy. The game wisely sticks to the 2d platforming style that the previous games in the series perfected, rather than trying to revamp itself into something more modern, but makes ingenious use of it, shooting DK into the background or bringing enemies into the foreground. A path winds through each section of the island, culminating at a showdown with that region’s boss, an unfortunate creature that’s actually been possessed by one of the evil tikis. The Kongs seem to be the only ones capable of resisting the tiki’s hypnotic gaze, so it’s up to them to set things right. A tiki and his musical minions pop out of a volcano, then force the local population to steal all the bananas in sight. Bananas have been stolen (again), DK is annoyed (again), the thieves must be punished (again). Rool and his crew have been replaced with some crazy musical tikis that hypnotize the local wildlife, but other than that it’s business as usual in the jungle. Donkey Kong Country Returns isn’t an actual remake of any of the other games in the series, but it certainly feels familiar.
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